CRANKWORKS

CRANKWORKS

No batteries. Just your arm, and a crank that turns the world.

You start with one arm and one machine. Turn, and energy appears. Stop, and the factory carries on without you — which is where the real game begins.

Get it on itch.io Read the wiki

19machines
73technologies
40events
40achievements
4acts
6languages

The crank is not a menu control. It is the power supply.

Speed matters more than effort, and a steady hand is worth up to half again as much output as a jerky one. Push into the red and the whole factory speeds up with you — until the heat gauge decides otherwise. Crank backwards and you make nothing at all: you open the vent instead.

What a run looks like

The first minute: one hand, one number.
The factory. Machines on the left, what they cost on the right.
The market: nine goods, one price each, moving on their own.
The lab. Cards you can afford stand out; the rest tell you what they want.
THE WIRE: the world talking about your numbers, and offers that expire.
Act II — the network. You feed sites, they ship units.
Act III — the swarm builds itself. You write a doctrine.
The end. It is a crank turn, like the first minute.

Four acts, and each one eats the last

It is not one game with bigger numbers. What one act produces becomes what the next one burns — and your old resource is demoted to raw material.

01

ACT I : THE WORKSHOP

Your arm, one machine, a number that climbs when you turn. Everything fits in one hand.

02

ACT II : THE NETWORK

You stop turning. You own workshops instead, and each one is the whole of act I shrunk to a single line.

03

ACT III : THE AUTOMATON

Your factories build factories. You place nothing by hand any more: you write a doctrine and you watch. This is the act you can lose.

04

ACT IV : THE GREAT MOVEMENT

Everything you built becomes the parts of one mechanism — and you take the crank back. One turn costs hours of the swarm's work.

Also online

The player wiki: every number the game has

Seventeen pages in six languages, with the game's own icons and screenshots. Not a page of it is typed by hand: every figure is exported from the game's tables, so the wiki cannot claim a number the game does not have.

  • The seven crank zones, measured with the game's own code
  • All the machines, technologies, events and achievements, with their icons
  • Acts II, III and IV — the network, the swarm, the great movement

Open the wiki

Achievements that teach the game

None of them measures patience. Not one asks you to play a hundred runs — they ask you to catch a buyer at twice the going rate, or to bring a collapsing swarm back from the edge.

See all of them

Getting the game

CRANKWORKS is a sideloaded Playdate game. Two ways in, both take a minute.

Over the web

Upload the zip at play.date, then Settings → Games on the console and download it.

By cable

Put the Playdate in data disk mode, drop the .pdx folder into Games/, eject.

Get it on itch.io

Install the same way every time: the two methods use different save folders, and they cannot see each other.